


Nothing Dangerous is my pseudonym for independent game development.
Games?
I am interested in creating games of many different genres but will probably stick with arcade, role-playing, and strategy. I want to make enjoyable games that bring together innovative mechanics, general silliness, and a retro feel.
Manifesto
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Fun
Games should be fun, duh! Specifically, I want to achieve fun by providing challenges, silly environments, and player-game relationships.
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Mindful Mechanics
The mechanics are the key message of a game! Behaviors and outlooks reinforced by the mechanics should be tied to the overall message of a game.
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Relationships
Meaningful experiences come from relationships. A game should strive to create and explore relationships with the player.
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Challenge
Challenges help the player learn and grow. They also provide the best reward.
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Legibility
Visual and auditory readability is more important than realism. Flashy graphics shouldn't get in between the player and the experience.
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Silliness & Humor
Games are for fun and should never be taken too seriously.
Who?
Currently Nothing Dangerous is just myself, Nic Lupfer, a computer-science grad student with some experience creating Flash, XNA, and Java games.
Hopefully more people will join me along the way.
Nothing Dangerous?
I can't decide on what kind of games I want to make. The only thing I knew for certain is that I don't want to make anything dangerous.